Antoine always tries to push the limits of sound design and make his listener feel an atmosphere and textures that are specific to the emotions he wants to convey.
Whether it’s sound creation for film or video games, Antoine produces these sounds from scratch. He always seeks to renew himself and surpass him to achieve these objectives and find new sound material to best suit these new projects.
As part of his creative team at Ubisoft, Antoine always tries to give the best of himself and bring new sounds.
Who I am
Antoine began his career as a sound designer on short films. He immediately became interested in the importance of sound production and now works mainly in sound post-production.
After studying in Paris and then in New York, he had the opportunity to integrate Ubisoft as a Sound Designer.